![](https://audiosfile.com/wp-content/uploads/2022/10/StrezovSampling-ArchitectureOfSound.webp)
Hear and see the ingenious result of a chance discovery. The definition of
“unique sounds” – 8 one of a kind acoustic sculptures. Perfect for Horror
Scoring or any Audio Production which is in need of some breathtaking never
before heard sounds.
The ARCHITECTURE OF SOUND
A collection of deeply sampled custom built instruments, which we call
sculptures. Perfect for Horror Scoring or any Audio Production which is in
need of some breathtaking never before heard sounds.
All the organic sounds within the library are produced by 8 different
sculptures created by Bulgarian sculptor Martian Tabakov.
We recorded those strange and charismatic sounds while “playing” on each of
those sculptures with a number of different mallets, sticks, brushes and of
course, bows.
Afterwards we processed them and arranged the performances into production
ready loops and musical sound effects, while treating each sound like an
articulation you would find in one of our orchestral collections. Due to that
ARCHITECTURE OF SOUND is still a playable virtual collection and not just a
pile of oneshot samples.
Built for the full version of Native Instrument’s Kontakt ARCHITECTURE OF
SOUND can be further tweaked and customized thanks to the brand new UI, which
is based on our X3M Percussion Engine.
The ARCHITECTURE OF SOUND library consists of a single template patch with
which you are able to build your own music soundscapes and effects. The
playing range of the keyboard is split into two categories: Tonal and Atonal
sounds.
On the lowest two octaves of the keyboard (C0 and C1) you have 4 atonal zones,
which can be used to load and play any of the percussive sounds within the
library from the browser in the center of the GUI. Those 4 zones are
functioning the same way any of our other X3M engine libraries do – any of the
keys within a zone is cycling through the round robins of the selected
instrument.
After the mentioned 4 percussion zones, there are two more tonal zones, each
with a range of 2 octaves: first tonal zone starting at C2, and the second one
– at C4. On each of those you are able to choose, load and play any of the
tonal instruments, divided into 7 different categories – Drones, Drones 2
(Sound design), Tonal Percs, Bells, Bends, Reverses, Loops.
The content of the library was recorded in Sofia Session Studio A with 3
microphone positions – Close, Decca and Hall. For each of those, you have the
option to Purge (the ON/OFF button), Solo or Mute. In addition, you can adjust
the volume and the stereo width.
OVERVIEW:
– 8 one of a kind accoustic musical sculptures played and recorded in an
ambient hall
– Over 100 curated unique sounds split among different categories like Loops,
Booms, Hits, Scrapes, Drones, Tonal Perc, Bells and Reversed
– Production ready content as well as organic and raw material
– 3 Microphone Positions (Close, Decca, Hall)
– Playable Patches with multiple Dynamic Layers and Round Robins
– Further processing made simple thanks to a brand new custom built UI
– Map your own Template Patches using the X3M Percussion Browser and Mapping
Features
REQUIREMENTS
Native Instruments Kontakt 6.6.1+ FULL version required – FREE Player NOT
SUPPORTED
Approximately 15GB – ~7.3GB for the archive files, and ~7.6 GB for the
unpacked library
4GB of RAM
Install notes of it is on the basis of ════════════════
1. Extract.
2. enjoy.
3. Support the developer!!!